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Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
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PBR material exported from Maya not setting Metalic Roughness map - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
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i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax
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